O Custom game lobbies will now remember the game mode chosen under a category. O Lobby hosts will now receive a toast when an invited player declines an invitation. O The search functionality for map searches has been improved. O Players can now configure the lobby for 1v5 matches. O Default race in a game lobby is now properly set to Random. O Fixed an issue where players would still receive toasts when their status was set to busy. O Chat windows no longer vanish when exiting a multiplayer map or campaign mission. * Increased the maximum recharge vital rate for heal effects. * The Custom game variant is no longer automatically included when other non-default variants are defined. This will not take effect for maps created prior to this patch. #Starcraft 2 editor make unit invincible manual#* Game variants now automatically use the default melee variants for new maps, without requiring manual generation. #Starcraft 2 editor make unit invincible download#* When loading documents with -only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load. * An actor event is now dispatched when a missile cannot hit its target. * Message Window now includes a time stamp for each message. * Banks now save/restore XP, learned abilities, and items. * XP, Level, and Bounty unit properties can now be modified by triggers. O New Unit Owner (returns player ID in response to Unit Owner Changes). O Old Unit Owner (returns player ID in response to Unit Owner Changes). O Players On Team (returns Player Group associated with teams in game lobby). O Load Data Conversation State Value (Action). O Save Data Conversation State Value (Action). * Added a trigger event when an effect executes. * Added a trigger event response to provide the amount a player or unit property changes. * Added a trigger to deal damage from a unit. * Added support for the Slider dialog control type. * Added new requirement types: Odd, Divide, Mod, Multiply. + Center Xel'Naga Tower area has been narrowed. + Destructible Rocks have been added to make natural expansions easier to protect. + Damage decreased from 15 (+25 armored) to 15 (+20 armored). Ultralisk will now use normal attack against buildings. #Starcraft 2 editor make unit invincible upgrade#+ Upgrade damage changed from +5 to +3 (+2 armored). + Siege mode damage changed from 50 to 35 (+15 armored). + Warp Gate cooldown increased from 23 to 28. For more information, visit Balance Changes To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. * Support for NVIDIA 3D Vision has been added. * (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder. Units revealed in this manner are not targetable. * Sight granted by death reveal no longer lifts Fog of War. Laptop users can also view Wi-Fi signal strength and battery levels. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Players can now quickly save their mission progress by pressing Ctrl + Q. * A new Quick Save option is now available for the single-player campaign. This feature can be turned on or off in the Gameplay Options menu. Players can now instantly see how long they've been in their current mission or match. * The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions. We wish you all the best on your journeys through the embattled Koprulu Sector! Be sure to check out our Game Guide for an in-depth look at StarCraft II gameplay. To get the latest news and interact with the community, visit our StarCraft II website. #Starcraft 2 editor make unit invincible Patch#StarCraft II: Wings of Liberty - Patch 1.1.0
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